FDK_CUDA ======== This is a GPU implementation of the FDK algorithm for 3D circular cone beam data sets. It takes projection data as input, and returns the reconstruction. Supported geometries: cone (note, cone_vec geometry is not supported). Configuration options --------------------- ================================ ======== ==== name type description ================================ ======== ==== cfg.ProjectionDataId required The astra_mex_data3d ID of the projection data cfg.ReconstructionDataId required The astra_mex_data3d ID of the reconstruction data. cfg.option.ShortScan optional If enabled, do Parker weighting to support non-360-degree data. This needs an angle range of at least 180 degrees plus twice the cone angle. (default: false) cfg.option.GPUindex optional The index (zero-based) of the GPU to use. (default: 0) cfg.option.VoxelSuperSampling optional For the backward projection, VoxelSuperSampling^3 rays will be used. This should only be used if your voxels in the reconstruction volume are larger than the detector pixels. (default: 1) ================================ ======== ====